I was trying to think of a way to do a edge shader like you see in many PC demos.
Its basically an effect that makes models look like they are been viewed with an electron microscope. Well, that's how I would describe it anyway.
After messing around for ages with variations on toon shading from the archive, I had a go with negative light...
And it worked.

Bigger version here!
Could it be any simpler...
(Not earth-shattering I admit but a nice effect.)
Its basically an effect that makes models look like they are been viewed with an electron microscope. Well, that's how I would describe it anyway.
After messing around for ages with variations on toon shading from the archive, I had a go with negative light...
And it worked.

Bigger version here!
Graphics3D(800,600,0,2) SetBuffer(BackBuffer()) bug=LoadMesh("bug.b3d") cam=CreateCamera() lig=CreateLight(1,cam) MoveEntity(cam,0,0,-150) CameraZoom(cam,2) ;The bit that does the effect LightColor(lig,-255,-255,-255) AmbientLight(128,255,64) Repeat TurnEntity(bug,0,0.5,0) UpdateWorld() RenderWorld() Flip() Until KeyDown(1) End
Could it be any simpler...
(Not earth-shattering I admit but a nice effect.)