using pivots like that would be fragmenting memory.
hmm, i think translateentity had something to do with it, oh this is going to take a while! :(
hmm, i think translateentity had something to do with it, oh this is going to take a while! :(
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.