Oh yes, the TurnEntity 0,90,0 assumes that your object travels on a plane parallel to the xy plane, which I guess is not the case !
Hum... have you tryed the first method ? Of course you have to calculate the place where to put the new pivot, depending on the pitch, roll and yaw of the main pivot..
8)
Sergio.
P.S.
Sorry Newton !
Hum... have you tryed the first method ? Of course you have to calculate the place where to put the new pivot, depending on the pitch, roll and yaw of the main pivot..
8)
Sergio.
P.S.
Sorry Newton !