there is a forum for this, but its not clear
I want to bounce an object of a world
a pivot, and a spinning star, the star is parented to the pivot which is moving
pointentity pivot, localplayer
then in a game loop
moveentity pivot, 0, 0, 4
if entitycolided(pivot,coll_world)
' i cant remember what to do here, i want the item to bounce
end if
I want to bounce an object of a world
a pivot, and a spinning star, the star is parented to the pivot which is moving
pointentity pivot, localplayer
then in a game loop
moveentity pivot, 0, 0, 4
if entitycolided(pivot,coll_world)
' i cant remember what to do here, i want the item to bounce
end if