Too many enemies

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Here is what I do for my Metroid Classic....this is my routine for the Zoomers

;------------------------------------------------------------
;	UpdateZoomers()	--	Updates all alive zoomers
;------------------------------------------------------------
Function UpdateZoomers()

	ZoomersOnScreen = 0
	
	For z.ZoomerType = Each ZoomerType

		;only process Zoomers that are on screen...just like the original
		If ((z\x - MAPX) > -ZoomerWidth) And ((z\x - MAPX) < SCR_WIDTH) Then

			;Zoomer Timer	
			z\ZoomerTimer = z\ZoomerTimer - 1

			;draw them
			Select z\state
			Case ALIVE
				AnimZoomer(z)
				MoveZoomer(z)
				DrawZoomer(z)
				ZoomersOnScreen = ZoomersOnScreen + 1
			End Select
		
		
			;debug
			If ZoomerDebug = 1 Then
				Color 255,255,0
				Text z\x - MAPX, (z\y + ZoomerHeight + 5) - MAPY, "sx: " +( z\x - MAPX)
				Text z\x - MAPX, (z\y + ZoomerHeight + 15) - MAPY, "sy: " +( z\y - MAPY)
				Text z\x - MAPX, (z\y + ZoomerHeight + 25) - MAPY, "wx: " +( z\x )
				Text z\x - MAPX, (z\y + ZoomerHeight + 35) - MAPY, "wy: " +( z\y )
				Text z\x - MAPX, (z\y + ZoomerHeight + 45) - MAPY, "d: " + z\direction
				Text z\x - MAPX, (z\y + ZoomerHeight + 55) - MAPY, "f: " + z\frame
			End If
		End If
	Next

	If ZoomerDebug = 2 Then
		Color 255,0,255
		Text VIEWPORT_X,20,"Zoomers On Screen: " + ZoomersOnScreen
	End If

End Function


-cbmeeks