I know it can seem confusing, but imagine you want to have a 'road' on your terrain. Or snow on the tops of mountains, grass at the base, rock in-between, dirt in the dry river beds, cobbled streets in the village etc. Then imagine using vertex coloring to make patches of 'dead' grass, or 'mossy' rocks, or 'dirty' cobbles.
Up 'till now, there wasn't a tool for Blitz that could do this.
Basically :
ALE terrain=faster, lightmapped, 6 discreet textures with vertex alpha blending and coloring + realtime WYSIWYG terraforming & painting.
;)
Up 'till now, there wasn't a tool for Blitz that could do this.
Basically :
ALE terrain=faster, lightmapped, 6 discreet textures with vertex alpha blending and coloring + realtime WYSIWYG terraforming & painting.
;)