A convex hull can be used instead of the basic primitives.
They included a tool that inputs a list of vertices that you provide and generates a closed convex mesh covering the vertices as tightly as possible.
Lets say you want a boulder falling down from a hill.
You probably would choose the sphereprimitive for this as this is the shape that best fits the boulder.
But in real life a boulder wouldn't roll as smoothly as a perfect sphere(unless the boulder is VERY smooth).
Instead take your bouldermesh, run it through the convexhull generator and use the resulting hull in Tokamak as the collisionvolume for the boulder.
They included a tool that inputs a list of vertices that you provide and generates a closed convex mesh covering the vertices as tightly as possible.
Lets say you want a boulder falling down from a hill.
You probably would choose the sphereprimitive for this as this is the shape that best fits the boulder.
But in real life a boulder wouldn't roll as smoothly as a perfect sphere(unless the boulder is VERY smooth).
Instead take your bouldermesh, run it through the convexhull generator and use the resulting hull in Tokamak as the collisionvolume for the boulder.