Otacon
A few questions about VividGL.
Firstly, how easy would it be to incorporate into a game well into development?
Segmented, animated characters. Can Vivid handle these (e.g search for children recursively, naming of children, local/global manipulation of children)
Can Vivid handle dynamic vertex lighting of objects with attached, nested children (see above). Would it be quicker than Blitz?
Neglecting shaders, could I expect a massive speed leap overall from Blitz's rendering speed?
What kind of support you provide.
Do you see Vivid still being around in 1 year's time (after release). 2 years? 3 years?
And lastly, if Blitzmax is going to use OpenGL, why would I go with Vivid?
A few questions about VividGL.
Firstly, how easy would it be to incorporate into a game well into development?
Segmented, animated characters. Can Vivid handle these (e.g search for children recursively, naming of children, local/global manipulation of children)
Can Vivid handle dynamic vertex lighting of objects with attached, nested children (see above). Would it be quicker than Blitz?
Neglecting shaders, could I expect a massive speed leap overall from Blitz's rendering speed?
What kind of support you provide.
Do you see Vivid still being around in 1 year's time (after release). 2 years? 3 years?
And lastly, if Blitzmax is going to use OpenGL, why would I go with Vivid?