Request: Array bug

Blitz3D Forums/Blitz3D Programming/Request: Array bug

My brother Josh has been working on a large Blitz Basic 3d product. I agree, this should NOT happen, here are his thoughts and petition:

The project is huge in size, an online game that's been in design for 2 years. The server is 25,000 lines of code, the client is 15,000 lines of code, and there are nearly 600 external files.
As his game has grown, he ran into a major bug that's ruining development.

Blitz arrays are taking ->forever<- to free. When I delete many types, with many arrays, the program will crash or take forever.

It should not take a full minute to free a couple meg of arrays. It should take .2 milliseconds.
This is a major problem, and im not the only one facing it.

The 2 year commercial project is breaking because of this bug.

Please fix the problem that is causing Blitz 3d to take so long to free arrays. It's a common problem that many people are complaining about on the boards, and it's rendering arrays useless.

It's sad when you go to Blitzcoder IRC for a work around, and the work around is to 'avoid using arrays'.


Everyone that has a problem with deleting your types that have large arrays, please sign this
petition for Mark to fix it as soon as possible!

Thanks.