All those texturing packages look good although, for ME, I still would need a PRECISE inbuilt terrain manipulation ability.
Actually just tried to create a heightmap in Photostudio 2000 and I can produce a simple battle field - constant height hills and river etc .. nothing spectacular and I can image it would difficult to edit, trying to remember the colours used :(
With terrains, whats the benefits / disadvantages with using a height map compared to a mesh terrain?
Actually just tried to create a heightmap in Photostudio 2000 and I can produce a simple battle field - constant height hills and river etc .. nothing spectacular and I can image it would difficult to edit, trying to remember the colours used :(
With terrains, whats the benefits / disadvantages with using a height map compared to a mesh terrain?