Hopefully the entire thing will be exported as one .b3d model. All required parameters will be set for you internally. I'm this <-> close to having the exporter do this, but worst case scenario you'll have 2 LoadMesh() commands instead of 1. :)
@Epic - Yes, I think we're using similar methods, but probably not identical ;)
Would a config file be ok for key-defining purposes? I could do it all in the GUI, but I don't want to clutter up the interface - I've tried to keep it really clean.
@Ash - How about a 'Hide Lightmap' tickbox?
For better control I'm thinking :
LMB=Raise/Paint (depending on mode)
RMB=Lower
MMB / CTRL = MouseLook
MouseWheel = Change Brush Size
What say y'all?
@Epic - Yes, I think we're using similar methods, but probably not identical ;)
Would a config file be ok for key-defining purposes? I could do it all in the GUI, but I don't want to clutter up the interface - I've tried to keep it really clean.
@Ash - How about a 'Hide Lightmap' tickbox?
For better control I'm thinking :
LMB=Raise/Paint (depending on mode)
RMB=Lower
MMB / CTRL = MouseLook
MouseWheel = Change Brush Size
What say y'all?