Will the program write some basic Blitz3D code
that will load the mesh, textures
so we'll have the proper blending, scaling,
and other properties set?
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I did not see the Invert Y option there. Thanks for pointing it out.
=======================
I noticed that I could create a new light map and give it a name but it wouldn't save anything to it.
Because it's a demo, maybe the option to start a new lightmap should be disabled?
----------------
Will there be an option to set the scale/density of the terrain?
I don't see an option.
Thanks,
Dave
that will load the mesh, textures
so we'll have the proper blending, scaling,
and other properties set?
----------------------
I did not see the Invert Y option there. Thanks for pointing it out.
=======================
I noticed that I could create a new light map and give it a name but it wouldn't save anything to it.
Because it's a demo, maybe the option to start a new lightmap should be disabled?
----------------
Will there be an option to set the scale/density of the terrain?
I don't see an option.
Thanks,
Dave