how to sink a ship?

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The cubemapping
technique doesn't works fine with "small" entities like ship
on an enormous ocean..


it sounds as if you are doing a lot of 'brute force' implementation here to get the results you desire...

that last statement especially, makes it seem as if you have a giant ocean model, and a small ship model running around on it, just to get the 'scale' of a large body of water...

perhaps it might help if you were to step back and look at the total picture, and examine exactly what effects you want, and what Blitz allows you to do... and then decide how to best implement them.

i am also involved in making a game/sim in which a sub is on the ocean... and coming up with a large scale ocean appearance took a lil bit of planning.



might i suggest that you do not use a large ocean model, but implement a two layer ocean, where the water that is immediately at the viewpoint is large enough to be seen from the view and moves whenever the view exceeds certain limits, so that it will always appear as if you are on an endless sea...

the second half being a flat larger simple plane that shares the ocean texture and lies right under the ocean...

this one does not have to move, and does not have to be as reflectively exact as the immediate ocean layer since it will only be seen at distances that the immediate ocean layer does not cover...

--Mike