This runs real fast for me...even with text.
Keep in mind people, just because there is a few text commands doesn't mean the program will slow to a crawl...text is ok for small things like what he is doing.
Also, you had the wrong scancode for the down arrow.
-cbmeeks
Keep in mind people, just because there is a few text commands doesn't mean the program will slow to a crawl...text is ok for small things like what he is doing.
Also, you had the wrong scancode for the down arrow.
Const scr_w = 640 Const scr_h = 480 Graphics scr_w, scr_h,32,1 SetBuffer BackBuffer() Const UPKEY = 200,LEFTKEY = 203, RIGHTKEY = 205, DOWNKEY = 208 , SPACEBAR = 57 Const ship1$ = "<V>" Const bullet1$ = " ." Const enemy1$ = "<><>" Type ship Field x,y End Type Type bullets Field x,y End Type Type enemys Field x,y Field movx,movy End Type Global player.ship = New ship Global enemy.enemys = New enemys enemy\x=100 enemy\y=Rnd(200,400) While Not KeyDown(1) Cls If KeyDown(LEFTKEY) player\x = player\x - 3 EndIf If KeyDown(RIGHTKEY) player\x = player\x + 3 EndIf If KeyDown(UPKEY) player\y = player\y - 3 EndIf If KeyDown(DOWNKEY) player\y = player\y + 3 EndIf If KeyHit(SPACEBAR) bullet.bullets = New bullets bullet\x = player\x bullet\y = player\y EndIf drawship() testbullets() drawenemy() Flip Wend Function drawship() Color 0,255,0 Text player\x,player\y,ship1$ If player\x < 0 player\x = 0 EndIf If player\x > scr_w player\x = scr_w EndIf If player\y < 0 player\y = 0 EndIf If player\y > scr_h player\y = scr_h EndIf End Function Function testbullets() For bullet.bullets = Each bullets bullet\y = bullet\y + 5 If bullet\y > scr_h Delete bullet Else Color 255,255,255 Text bullet\x,bullet\y,bullet1$ EndIf Next End Function Function drawenemy() enemy\movx = Rnd(-3,3) enemy\movy = Rnd(-3,3) enemy\x = enemy\x + enemy\movx If enemy\x < 0 Or enemy\x > scr_w enemy\movx = -enemy\movx EndIf Color 255,255,0 Text enemy\x,enemy\y,enemy1$ End Function
-cbmeeks