Muchas gracias Mac M!
Thank you very much!,
I have tried with cubemapping, and in this moment it is implemented, but in order to achieve a different eyecandy
effect beyond of the ship's reflexes. The cubemapping
technique doesn't works fine with "small" entities like ship
on an enormous ocean.. The resulting reflex is weird, however it works fine giving to the water's surface other
texture layer reflexing the sky..
About the particles, I'm doing at this way (catching with linepick the y coord), but again, some
of the particles, attending to the sinus movement of the
water, gets the y-coordinates and, depending on its life,
are painted in front of the ships a lot of times.
It would be perfect if someone could find a way to sink the
boat in this context.
Thank you very much!,
I have tried with cubemapping, and in this moment it is implemented, but in order to achieve a different eyecandy
effect beyond of the ship's reflexes. The cubemapping
technique doesn't works fine with "small" entities like ship
on an enormous ocean.. The resulting reflex is weird, however it works fine giving to the water's surface other
texture layer reflexing the sky..
About the particles, I'm doing at this way (catching with linepick the y coord), but again, some
of the particles, attending to the sinus movement of the
water, gets the y-coordinates and, depending on its life,
are painted in front of the ships a lot of times.
It would be perfect if someone could find a way to sink the
boat in this context.