From what I've seen and heard, the blitz 3d sound system is quite lacking. So, why hasn't anyone written a userlib or just plain old blitz functions for it? From looking at the docs, I can see that using 2d sound functions, a very useful multi-listener 3d sound system could be achieved. The only problem seems to be the inability to work with over 3 speakers. So, can the blitz sound system work with 5.1 surround or will I have to use my jedi mind powers to persuade someone to write a dll? I am planning on writing and releasing a 3d sound system sometime, but I first need to be able to get over 2 or 3 speakers. And maybe a speed control would be nice, but now I'm just being picky.
bb3d sound system..
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