Advanced Landscape Editor (ALE) Demo Released

Miscellaneous Forums/Content Creation Tools/Advanced Landscape Editor (ALE) Demo Released

Ok, I'll alter it. I did it that way to have the RMB available for 'mouselook' : you have to consider people without a 3rd mouse button.
The original used RMB=Lower, LMB=Raise, MMB=MouseLook. Would that be acceptable?

As I've alreday stated, there *IS* an 'Invert Y' option in the Options->Controls panel (I saw that one coming a mile off ;)

I'm not going to be supporting GFX tablets directly.

@EpicBoy re: tech stuff : I'm afraid I don't read worklogs, so I don't know if our methods are the same.
But yes, this is a vertex alpha solution. It works in a 'special super no.1 top secret' way that took me ages to figure out. I don't really want to give away too much ATM (that would just be silly), but the bit I'm especially proud of is the optimisation routines that take place before export / preview. :)

@wmaass - the mesh detail is fixed, but you can 'paint in' fine detail very easily. Just set the "Brush Size" slider to the lowest setting. That will give you control over individual verts for painting and terraforming. Also, use a low "Spray Rate" setting to slowly 'grow' the grass into the scene (hold down the left mouse button over the area you want to paint and you'll see what I mean).