Calculate nearest vert

Blitz3D Forums/Blitz3D Programming/Calculate nearest vert

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Ok, I'll give the straight Pythag method a go. I haven't got round to testing it as I'm not quite at that point in my app, yet.

I was thinking it might be too slow for what i want because I'm going to need to be calculating the nearest vert every frame, according to where the mouse pointer is, er, pointing. :P

I dont have a math brain so I just wondered if there was a faster way. Cheers!

[edit] Oh, I'll have a look at that function on blitzcode, too, wmaass. ;)