Hey Skitchy,
I see that you're using vertex alpha ... Is this using the method I outlined in my worklog (multiple surfaces on a mesh, vertex alpha for blending) or something else? Can you give a quick tech rundown for those of us interested in this sort of thing?
I see that you're using vertex alpha ... Is this using the method I outlined in my worklog (multiple surfaces on a mesh, vertex alpha for blending) or something else? Can you give a quick tech rundown for those of us interested in this sort of thing?