Advanced Landscape Editor (ALE) Demo Released

Miscellaneous Forums/Content Creation Tools/Advanced Landscape Editor (ALE) Demo Released

This works in a very different way to TerraEd, because of the ability to use multiple textures. ALE uses custom meshes.

You *can* export heightmaps from ALE if you want, but the finished product will be able to export .b3d model(s) anyway, that you then load into your own game with LoadMesh() - its just that easy :) The heightmaps should be compatible with pretty much every other terrain editor too.

I don't see any reason why BlitzTree or BlitzGrass wouldn't work - the landscape can be treated as a standard mesh (it is NOT a crap Blitz-Terrain).

If the author of those systems could comment on that I'd be grateful :)

Depending on the success of the product as it stands I *MIGHT* add 'dropper-style' placement tools so that you can put in trees/buildings/whatever on the fly.