Calculate nearest vert

Blitz3D Forums/Blitz3D Programming/Calculate nearest vert

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Well, the shortest dist method should work pretty well.....

There are tons of geometric properties for triangles. There might be a shortcut, but I'm going to bet the old pythag therom will work out to be better. I can think of some ways using angles and such, but those angles, and how to use those angles are going to be an altogether more cpu and RAM taxing thing.