1. Don't use MSPaint- it's the worst graphics application on the planet. Get Photoshop, Paint Shop Pro, or the GIMP (that's in order of highest to lowest priced).
2. Spend four years learning how to draw right. Study lighting and color theory, take some life-drawing classes, etc.
3. Make stuff on a daily basis.
That's an over-simplified summary of the 'steps' (all lies, mwahaha- no).
I know how to 'draw good art/textures for games', but it took me 4 years (I'm one of those self-taught people). If you've got the cash, it's probably best if you just contract someone to do it for you.
2. Spend four years learning how to draw right. Study lighting and color theory, take some life-drawing classes, etc.
3. Make stuff on a daily basis.
That's an over-simplified summary of the 'steps' (all lies, mwahaha- no).
I know how to 'draw good art/textures for games', but it took me 4 years (I'm one of those self-taught people). If you've got the cash, it's probably best if you just contract someone to do it for you.