Hmmmm...
Ok! Thank's Guys for your helpful suggestions and all!
As a special note also, I just realized that this effect I once done in 3D GameStudio and all... I just remembered that 3D GameStudio has Dynamic Lights with their engine!
This would also explain why with their engine, that when you light a room with their engine, You need only apply... Or... drop a light into that room and render it, And the room will have it's light & shadows automatically!! Duh!!!
It would be cool if Mark Sibly would include Dynamic Lighting in the near future. But that would probably mean that he would have to step up to DX8 or DX9 to accomplish this! And I just read just yesterday in one of his work logs... I think?!? That he said he wasn't going to move up to DX8 or DX9 for Blitz 3D! So I guess that idea got shot out of the water huh? Anyways!! I did find a code snippet in the archives that Fredborg wrote that is called: Textured Spotlight that look's like it should do the trick! ;) However though! My only concern now is when I use this code sample of Fredborg's... I wonder how the dark area's are going to look when I use this kind of fake lighting?!? I am assuming it probably wont look just right!
Oh no!!!! :(
Ok! Thank's Guys for your helpful suggestions and all!
As a special note also, I just realized that this effect I once done in 3D GameStudio and all... I just remembered that 3D GameStudio has Dynamic Lights with their engine!
This would also explain why with their engine, that when you light a room with their engine, You need only apply... Or... drop a light into that room and render it, And the room will have it's light & shadows automatically!! Duh!!!
It would be cool if Mark Sibly would include Dynamic Lighting in the near future. But that would probably mean that he would have to step up to DX8 or DX9 to accomplish this! And I just read just yesterday in one of his work logs... I think?!? That he said he wasn't going to move up to DX8 or DX9 for Blitz 3D! So I guess that idea got shot out of the water huh? Anyways!! I did find a code snippet in the archives that Fredborg wrote that is called: Textured Spotlight that look's like it should do the trick! ;) However though! My only concern now is when I use this code sample of Fredborg's... I wonder how the dark area's are going to look when I use this kind of fake lighting?!? I am assuming it probably wont look just right!
Oh no!!!! :(