Blitz3D Lights VS. Lightmapping?!?

Blitz3D Forums/Blitz3D Programming/Blitz3D Lights VS. Lightmapping?!?

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

ok, i did this once, but my sprite wasn't very good, i basically did a PNG with an alpha map and had a white circle of about 127,127,127 for the light intensity. it work OK, but when i was in a dark room, all i saw was a circle of white (dark gray actually) instead of what a vertex light would have done.

How would i get about this? would dot3 blending (4) work at all??