ok, i did this once, but my sprite wasn't very good, i basically did a PNG with an alpha map and had a white circle of about 127,127,127 for the light intensity. it work OK, but when i was in a dark room, all i saw was a circle of white (dark gray actually) instead of what a vertex light would have done.
How would i get about this? would dot3 blending (4) work at all??
How would i get about this? would dot3 blending (4) work at all??