Damn you Fredborg! :)
Allrighty, it IS possible to do using Blitz3D, sort of... "proper" way to do it would be something like this:
http://www.ati.com/developer/gdc/Scheuermann_DepthOfField.pdf
We used different technique in 3DMark03, but the basic principles were the same.
Allrighty, it IS possible to do using Blitz3D, sort of... "proper" way to do it would be something like this:
http://www.ati.com/developer/gdc/Scheuermann_DepthOfField.pdf
We used different technique in 3DMark03, but the basic principles were the same.