More feature/function ideas

Blitz3D Forums/Blitz3D Programming/More feature/function ideas

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what if it was a special function that just replaced itself with the value after looking back on its own at compilation?

You can use EntityDistance() for this.


EntityDistance could only return an exact number... A rather long if statement would then have to follow to get the rest right. I said that "It's handy for finding if an entity is near another," what I meant by that was as an example. You would first use entityDistance, and then use that requested operator to figure out the rest more easily.