WOW! Lorenzo this is a great implementation!
Great work!
It is nice to look at, easy to use, great to play. All the elements for a great game.
I tried the joypad option - it worked really well - I had my Wingman Cordless connected - slick!
...okay Ive played it a bit longer now - I still love the work you've done here!
A couple of quick points:
(1) I think power-ups from previous attempts were active in new games.
(2) Occasionally got Memory Access error - not sure why but it did happen twice.
(3) I would love to see a motion balance button with say three uses per ship, I am rubbish at this kinda game I just want to blast everything and fly around at top speed so an instant speed reducing device would be useful.
(4) what kind of music are you going to use? I think it needs something during play to lift it too, but perhaps not so much music as distant scf-fi style effects, with maybe a rythm speeding up as play progresses.
(5) Sound fx to announce the powerups would be good, they could fade in volume as their time is running out, to give you a clue as to whether there is enought time to attempt to get them or not.
Great stuff so far though!
IPete2.
Great work!
It is nice to look at, easy to use, great to play. All the elements for a great game.
I tried the joypad option - it worked really well - I had my Wingman Cordless connected - slick!
...okay Ive played it a bit longer now - I still love the work you've done here!
A couple of quick points:
(1) I think power-ups from previous attempts were active in new games.
(2) Occasionally got Memory Access error - not sure why but it did happen twice.
(3) I would love to see a motion balance button with say three uses per ship, I am rubbish at this kinda game I just want to blast everything and fly around at top speed so an instant speed reducing device would be useful.
(4) what kind of music are you going to use? I think it needs something during play to lift it too, but perhaps not so much music as distant scf-fi style effects, with maybe a rythm speeding up as play progresses.
(5) Sound fx to announce the powerups would be good, they could fade in volume as their time is running out, to give you a clue as to whether there is enought time to attempt to get them or not.
Great stuff so far though!
IPete2.