Bump Mapping How?

Blitz3D Forums/Blitz3D Beginners Area/Bump Mapping How?

In VERY simple terms -
How would I produce,say a `wooden crate` that is textured and bump

mapped to give the crate a more solid,realistic look.So that when looked

at from different angles with different light sources you would see `bump

map` detailing (eg.highlights between the planks or highlight on nails

etc)

What I really want to know in detail is how you produce a bump map

for/from a texture and how the textures are `mixed/layered` and applied

to the model(box in this case)

Hope this makes sense to somebody because it seems a very under

documented area of BLITZ3D

Cheers

Ginge