What I mean is:
Which format is best for creating a medium/large game level because it uses less memory time to render out?
You know small footprint etc. I guess the question was vague because it wasn't specific... (thats politician talk) Really this is a generic question about detail/size. Lets assume a level with moderate detail and medium size and say only 45 textures... You know 3D about 4 years ago...
-RZ
Which format is best for creating a medium/large game level because it uses less memory time to render out?
You know small footprint etc. I guess the question was vague because it wasn't specific... (thats politician talk) Really this is a generic question about detail/size. Lets assume a level with moderate detail and medium size and say only 45 textures... You know 3D about 4 years ago...
-RZ