DX lighting isn't going to cut it to create the effect you want as it lights the vertex so you've either got to throw hundreds of unnessary verts at your level or come up with some other way of creating fake lighting.
I would suggest checking out the towel shadow systems there are kicking around in the code archives and instead of using a shadow graphics on multiply blend create a light spot on add blend.
Anyway... looking like you're moving on well with your game.
I would suggest checking out the towel shadow systems there are kicking around in the code archives and instead of using a shadow graphics on multiply blend create a light spot on add blend.
Anyway... looking like you're moving on well with your game.