Actually, Rob's right- I was thinking about my mesh library when I was trying to replicate the error before finding out (then forgetting) about the wrapping.
For the record, no one likes this, needs it, or (to my knowledge) has ever used this to good effect. As if the overhead from 'multiple terrains' couldn't kill most cards anyway if not careful.
For the record, no one likes this, needs it, or (to my knowledge) has ever used this to good effect. As if the overhead from 'multiple terrains' couldn't kill most cards anyway if not careful.