Another thought, maybe you could use Blitz3D in windowed mode, with a graphics width/height bigger than the screen, then reposition the window with API commands so that the window frame can't be seen.
Then it should work and give the apperance of full screen mode!
But I'm not too sure if your graphics will still be intact after executing the emulator in fullscreen mode.
Then it should work and give the apperance of full screen mode!
But I'm not too sure if your graphics will still be intact after executing the emulator in fullscreen mode.