You can use up to 8 Textures with one brush, but they need to use one of 2 UV Coodinate sets (set 0 and 1). Usually it doesn't make sense to use too many layers. People oftenly use 2: one for the actual texture and one for the lightmap texture. As Fredborg said they can be mixed using TextureBlend in several ways: Alpha, Addition, Multiplication. There might be some limits with the latest version of blitz, 1.86. IF you want to be able to mix them with alpha transparency objects you probably better use Version 1.85. Maybe the Feature will be re-implemeted in V1.87. I hope so.
BrushTexture command
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