Hi,
You can stack several textures on top of each other in a brush. Layer 0 gets drawn first and textures applied to later layers are drawn according to which layer they are assigned to.
It works mostly like layers in Photoshop or PaintShop Pro, if you are familiar with those.
They do not relate to which uv's the texture's are using. This is set using TextureCoords for each individual texture. There are lots of possibilities if you play around with TextureBlend as well.
You can stack several textures on top of each other in a brush. Layer 0 gets drawn first and textures applied to later layers are drawn according to which layer they are assigned to.
It works mostly like layers in Photoshop or PaintShop Pro, if you are familiar with those.
They do not relate to which uv's the texture's are using. This is set using TextureCoords for each individual texture. There are lots of possibilities if you play around with TextureBlend as well.