sprite in a type?

Blitz3D Forums/Blitz3D Programming/sprite in a type?

Yes, you can pick a mask colour. I done some functions for that :)

http://www.blitzbasic.com/Community/posts.php?topic=33427

The mask color is really just alpha values written to the texture, where there is a color (0,0,0). Any pixel/texel having an alpha value below 128, will be masked.

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