Thanks Shambler and Rob,
That's correct Shambler, I DO have textures asigned to floats sometimes, for example I have code like this:
So, I think I will have divide textures and elements from float variables... let's see how it comes...:)
@HyderMan
WoWWWW, I pass my freewebs monthly bandwidth :) and that's 500 mb a month !!!!!
These are the mirrors, thanks to the people here!
(Thanks to Perturbatio)
http://www.perturbatio.com/files/tecno.zip
(Thanks to Simon Gruer)
http://www.zanestudios.com/tecno/tecno.zip
(Thanks to "tccs-migs" , a guy from the Blitzcoder site)
http://www.buupo.com/tecno.zip
Ok, I go back to work...
Paolo.
That's correct Shambler, I DO have textures asigned to floats sometimes, for example I have code like this:
Dim ep1_d3vars#(2) ep1_d3vars(0)=LoadTexture(".\texturas_x models\met4.bmp",1) EntityTexture GetChild(d3_2,2),ep1_d3vars(0) ep1_d3vars(1)=1.0
So, I think I will have divide textures and elements from float variables... let's see how it comes...:)
@HyderMan
WoWWWW, I pass my freewebs monthly bandwidth :) and that's 500 mb a month !!!!!
These are the mirrors, thanks to the people here!
(Thanks to Perturbatio)
http://www.perturbatio.com/files/tecno.zip
(Thanks to Simon Gruer)
http://www.zanestudios.com/tecno/tecno.zip
(Thanks to "tccs-migs" , a guy from the Blitzcoder site)
http://www.buupo.com/tecno.zip
Ok, I go back to work...
Paolo.