hehe, sweet, actually that was done by using bones...
Tip: name the bones joints and export the model as a *.b3d
use
head = findchild("neckpivot")
and head can be rotated, moved just like a normal entity.
they move move nicer than they do in the vid clip tho.Fraps dont like my system i think :(
Tip: name the bones joints and export the model as a *.b3d
use
head = findchild("neckpivot")
and head can be rotated, moved just like a normal entity.
they move move nicer than they do in the vid clip tho.Fraps dont like my system i think :(