Bip's

Blitz3D Forums/Blitz3D Programming/Bip's

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

You need to change your code to:
Graphics3D 800,600,16,2
SetBuffer BackBuffer()
Cls

camera=CreateCamera() 
PositionEntity camera,0,3,-10

light=CreateLight() 
RotateEntity light,90,0,0 

hotdog=LoadAnimMesh("walk.b3d")
foo=FindChild(hotdog,"Box02");**** Find the skin
PointEntity camera,hotdog
Animate foo;**** Animate the skin

While Not KeyDown(1)  

UpdateWorld 
RenderWorld 

Flip
 
Wend 

End 


When you export with pipeline, there should have been a bit of info to the right which says:

Blitz3d animation commands do not animate skinned meshes below the Scene Root (Use FindChild() to animate them explicitly)

So its as simple as the example shows. You just have to find your skin and animate that.