You need to change your code to:
When you export with pipeline, there should have been a bit of info to the right which says:
Blitz3d animation commands do not animate skinned meshes below the Scene Root (Use FindChild() to animate them explicitly)
So its as simple as the example shows. You just have to find your skin and animate that.
Graphics3D 800,600,16,2 SetBuffer BackBuffer() Cls camera=CreateCamera() PositionEntity camera,0,3,-10 light=CreateLight() RotateEntity light,90,0,0 hotdog=LoadAnimMesh("walk.b3d") foo=FindChild(hotdog,"Box02");**** Find the skin PointEntity camera,hotdog Animate foo;**** Animate the skin While Not KeyDown(1) UpdateWorld RenderWorld Flip Wend End
When you export with pipeline, there should have been a bit of info to the right which says:
Blitz3d animation commands do not animate skinned meshes below the Scene Root (Use FindChild() to animate them explicitly)
So its as simple as the example shows. You just have to find your skin and animate that.