Bip's

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The only thing you can do in a situation like this is to run through a checklist of possible causes.

For example:

1) Are all the vertices of the mesh welded? (Select all vertices and choose 'Weld Selected' in Max).
- You need a contiguous mesh.
- You don't want the head and torso as seperate meshes - that's just a requirement for Quake III. It's got to be one complete mesh.

2) Have you initialised the Physique modifier properly? (i.e. No Blending, Rigid)

3) Have you 'Locked the Vertices' in the Physique modifier?

4) Has B3D Pipeline been installed properly?

5) Are the export settings for Pipeline set correctly?

Regards,

Rogue Vector