I'm using a view cull and have removed all the rear facing
polygons from my static meshes. If I threw the whole level
at the graphics card It would choke even a fast card.
Finding a smart occlusion technique would be optimal. The
more fps room you have to move around the better especially
If you want that optimization so you can include a lot of
special effects. :)
polygons from my static meshes. If I threw the whole level
at the graphics card It would choke even a fast card.
Finding a smart occlusion technique would be optimal. The
more fps room you have to move around the better especially
If you want that optimization so you can include a lot of
special effects. :)