export to wavefront .obj then open in unwrap 3d or similar then re-apply textures (a pain on larger things) and save as 3ds..should work now...
its something to do with 3ds format only supporting 1 uv per vert so maxon tell me, it can be worked around by "Splitting" the model into front/side/top and re-connecting it (BUT not re-welding/optimizing it)
try it with a cube and cubic mapping, then split it front/side/top and then connect those parts (deleting the seperate ones) and exporting to 3ds works..
Its a shame cus max, any other 3d prog etc seem to handle 3ds's without this hassle :(
its something to do with 3ds format only supporting 1 uv per vert so maxon tell me, it can be worked around by "Splitting" the model into front/side/top and re-connecting it (BUT not re-welding/optimizing it)
try it with a cube and cubic mapping, then split it front/side/top and then connect those parts (deleting the seperate ones) and exporting to 3ds works..
Its a shame cus max, any other 3d prog etc seem to handle 3ds's without this hassle :(