Toon Shading Howto ?

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Check this idea out.. I grabbed that CelShaded function, and made a small change to it, I used addmesh to merge the two meshes then I freed the lines one since it was no longer needed, then I also made that function return the new mesh, so now I can make a util program to load a b3d mesh in, call this function to toon shade it, get mesh returned, then used the saveB3D routines in B3D_utils.zip file to re-write the newly toon shaded mesh out to b3d, or .x if I used the direct x export function in the code arcs, which can then be re-imported into milkshape3d for further modelling, animating and re-export to b3d for game use.

I will post the util for others to use it, when I get time to hack it out. I think it will work.. as long as the original b3d you load in, is not animated, since the functions I have seen to save b3d files, will not do animated ones, tell me if this sounds like it will work,

or if you have any ideas to make it better, or better functions to use for this sort of tool.