Why are you all so hooked on bloom effects ?!? :P Last time I saw a bloom effect (byside filax' stuff and prince of persia) was an election tv-spot of ariel sharon. seriously.
The dust and dirt thing is a good idea, but it's also pretty hard to achieve this effect. Especially when you use alphaed spiderwebs, you easily get z-order troubles. So you might add not more than one alpha-object per room to prevent that kind of troubles. Ok, Lense Flare or Corona fx for lights and fires are nice. But they also take much cpu-power and slow down the engine when they are based on linepicks - which is the usual method. VIS occlusion based determination of light source visibility would be much better. But usually people haven't got VIS implemented.
The brightness and radiuses seem to be ok to me, but I miss the shadows of the objects inside the room. This seems to be a matter of the choice of a lightmapper. Might be worth to buy Gile[s] - although I didn't buy it myself and still use Maplet. Usually I try not to position things in a way that a shadow is missing too obviously.
The dust and dirt thing is a good idea, but it's also pretty hard to achieve this effect. Especially when you use alphaed spiderwebs, you easily get z-order troubles. So you might add not more than one alpha-object per room to prevent that kind of troubles. Ok, Lense Flare or Corona fx for lights and fires are nice. But they also take much cpu-power and slow down the engine when they are based on linepicks - which is the usual method. VIS occlusion based determination of light source visibility would be much better. But usually people haven't got VIS implemented.
The brightness and radiuses seem to be ok to me, but I miss the shadows of the objects inside the room. This seems to be a matter of the choice of a lightmapper. Might be worth to buy Gile[s] - although I didn't buy it myself and still use Maplet. Usually I try not to position things in a way that a shadow is missing too obviously.