Direct X Model problem

Blitz3D Forums/Blitz3D Programming/Direct X Model problem

Okay John figured it out.

He did two things.

One, he slected the model, and pasted it into a blank Max doc so only the shaders associated with the actual geometry would be there.

Second, there was a multi-object material, whose parts were numbered 2, 3, 4, and 5. There was no first element, and I think that was causing the problem. He rebuilt that material from its components from scratch.