Extracting b3d vertex bones?

Blitz3D Forums/Blitz3D Programming/Extracting b3d vertex bones?

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Yeah I know Master, I was just hoping someone already had a function wrote for it. I mean there's only one way to do it.Thanks for the link anyway.

Rob, thanks, but that doesn't work. They are just pivots with no vertices attached. They are the points around which a set number of verts are transformed..this info is in the b3d file it's self.