I have 3ds max6 - ultimate unwrap - gile[s]. I made a level in 3ds max but when I unwrap it its to difficult to map from with in ultimate unwrap. Im not even at the stage for lightmapping.
Basically should I drop Ultimate unwrap and do it all from within max? Also i model the whole level first, attach it all together, weld the model, then import in to unwrap for texturing. Is this the wrong way to do things?
Should I model bit by bit and texture bit by bit or is the way Im going about it now correct?
The level I have is massive with spirals, spheres, stairs, arcs and what not. When I try to unwrap this its a fandango like no other.
I am a complete noob to 3D and it has not even begun to click in my head. Any hints or tips using the tools I have on the best way to do things would be appreciated.
please :)
thank you
Basically should I drop Ultimate unwrap and do it all from within max? Also i model the whole level first, attach it all together, weld the model, then import in to unwrap for texturing. Is this the wrong way to do things?
Should I model bit by bit and texture bit by bit or is the way Im going about it now correct?
The level I have is massive with spirals, spheres, stairs, arcs and what not. When I try to unwrap this its a fandango like no other.
I am a complete noob to 3D and it has not even begun to click in my head. Any hints or tips using the tools I have on the best way to do things would be appreciated.
please :)
thank you