Undulating Landscapes

Blitz3D Forums/Blitz3D Programming/Undulating Landscapes

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Hello, I have a Zarch/Virus style landscape which is wrap-around. I currently am using a couple of Sine functions to create the heights; it does for testing.

I'm looking for a clever way to make the landscape more varied but still nice and smooth. (and still wrap-around).

I've seen Stevie G code but it is not exactly what I'm after.

Any ideas?
Thanks
Marg