GameSpace saving system

Miscellaneous Forums/Content Creation Tools/GameSpace saving system

Still don't understand why you need to use cob. Save it as a scene unless you want to add it to the object library.

Do you still have problems with the CPU optimisations etc. turned off / try working in OpenGL or Software Render rather than Direct 3D.

Puppeteer doesn't seem to like unusual degrees of freedom (like -589 -235) which GameSpace will allow you to set (it sometimes crashes on me if I set these values). If your resizing the skeletons or bones you could be setting up values that Puppeteer can not understand without realising it - see if the skeleton still makes sense.

You can use the Load Keyframes button on Puppeteer to load animation from one skeleton to an other, therefore if your own skeletons work you can simply copy the animation from the pre-supplied ones.

Every package I've tried has had some problem with one format or an other, I'd try and make you own rather than buy someone elses.

Don't know if any of that helps...