types ???

Blitz3D Forums/Blitz3D Programming/types ???

Thanks.. again. but i think Array trix is complex and clumsy to use.. :)..

I sad to say that im really disappointed with blitz way of handeling array's and types..
It should be so that when i wrote
A.vector = new vector
Then time i added a new A.vector it would be placed into the A file chunk (or where it keep the data).. so in this way we could dynamic run a for-each on A and get one end value than if we runned on any other instance of .vector (ect.. B.vector)

but now.. every vector that have ever been created are storage in .Vector..... and i hate it :).... because a function like this..

Function Vec_ADD2Types.vector(source1.vector, source1.vector)
--- something
End Function

will result in a newly created vector in out type and therefor... and when we run our little program for some time we will end up with 10000's of instance of types in .vector

sad...... mr. blitz please make some dynamic array's or better Object stuff... the program is so fine, but then this...

well we all learn :))))