DoctorWho: I would not bet on your guess ... just because I own CS since 2.08 and had to learn halo's way of costumer support or interest in support them ( he has written this editor for their own project. so he normally only adds stuff that might be of any use for their project or which he advertised on the page )
An importer would be nice because the prefab maker is useless. It is a Blitz3D programm that loads the models, gets the geometry data and converts them to CSM 4.1 format. but as you can't get texture information out of vertex data this informations are dropped.
so halo would have to write his own importer / parser like Mikkel ( Gile[s] ) did ... and I think before this happens, Microsoft will make Windows Opensource
An importer would be nice because the prefab maker is useless. It is a Blitz3D programm that loads the models, gets the geometry data and converts them to CSM 4.1 format. but as you can't get texture information out of vertex data this informations are dropped.
so halo would have to write his own importer / parser like Mikkel ( Gile[s] ) did ... and I think before this happens, Microsoft will make Windows Opensource